A player may continue jumping as long as there are marbles to jump over. Players may jump any marble (including their own), or series of marbles, if there is an open space on the other side of each marble being jumped. The player may move their marble one space in any direction or make a jump move. Players can only move one marble per turn. Players take turns moving their marbles across the board. The players then place their marbles in their starting triangle, which is one of the six outside triangles on the board. The following additional rule which should be wide enough to cap true all such situation, if a player is prevented from moving a magentic coin in to hole in the destination triangle because if the presence of an opposing magentic coin in that hole then instead of playing in the usual way, the player is entitled to swap the opposing magentic coin with that of his own magentic coin.Alternatively, You can just say that should one or more of the holes in the target triangle contain a magentic coin belonging to another player this dose not prevent a player from wining.The object of Chinese Checkers is to be the first player to move all ten of your marbles across the game board and into theĮach player chooses 10 marbles of the same color. the hame is simply won when all the available points within the triangle are occupied The following additional rule which should be wide enough to cap true all such situation, if a player is prevented from moving a magentic coin in to hole in the destination triangle because if the presence of an opposing magentic coin in that hole then instead of playing in the usual way, the player is entitled to swap the opposing magentic coin with that of his own magentic coin.Alternatively, You can just say that should one or more of the holes in the target triangle contain a magentic coin belonging to another player this dose not prevent a player from wining. ![]() Many game rules omit to mention this implying that it is perfectly legal to block opponents in this dubious fashion The fiest player to Occupy all 6 destination holes is the bate has always arisen over the situation where a player is prevented from winning because an opposing player's magentic coin occupies one of the holes in the destination triangle. ![]() However ocnce a magentic coin has reached the opposite triangle, it may not be moved out of the triangle only with in the triangle i is permitted to move a magentic coin in to any hole on the board including holes in trianges belonging to the players. Occasionally a player will be able to move a magentic coin all the way from the starting triangle across the board and into the opposite triangle in one turn.Magentic coins are never removed from the board. after each hop, the player may either finish or, if possible and desired, continue by hopping over abother magentic coin. Each hop may be over any coloured magentic coin including the players own and can proceed in any one of the six directions. Where a hopping move is made each hop simply moved into an adjacent magentic coin and into the vacant hole directly beyond it. ![]() In one turn a magentic coin may either be simply moed into an adjacent hole OR it may make one or more hops over other magentic coins. players take turns to move a single magentic coin of their own colour. The aim of the game is to be the first to player to move all six magentic coins across the board and in to the triangle oppositeĪ toss of a coin decides who starts. ![]() In a three player game the magentic coins wil start in three triangles equidistant from each otherEach player chooses a colour and the 10 magentic coins of that colour are placed in the appropriately coloured triangle If there are four players, play starts in two pairs of opposing Triangles a two player game should also be played from opposing triangles. Obviously for six player game, all magentic coins and trinagles are used. each triangle is different colour and there are six sets of ten magnetic coins with corresponding colours.Ĭhinese checkers can be played by two, three, four or six players. the interior of the board is a hexagon with each side five holes long. Each point of thr star is a triangle consisting of ten holes( four holes to each side). The chiness checkers board is the shape of a sic ponted star.
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